An introductory workshop for understanding and using digital engagement tools in the museum, gallery and collections sector.
Digital tools and technologies offer a broad range of opportunities for audience and community engagement through the creation of interactive story-telling, immersive environments and broader transmedia experiences.
This workshop will provide a high-level overview of various digital engagement tools and technologies available for use by sector professionals today. Participants will focus on ways to manage and better understand digital projects, in order to maximise audience engagement outcomes. They will acquire a greater understanding of the processes and resources required, grasping not only the possibilities offered by digital technologies, but also associated budgeting and resource requirements. Dedicated web-based publication platforms, 3D interactive technologies, allied tools and specialised skill sets, will be discussed and introduced.
The workshop will begin with a round-table discussion about challenges faced in the digital era, and this will be followed by several exercises ranging from planning a digital project to implementation. Participants will be able to experience hands-on, some of the technologies available including a VR headset, mobile VR, Web publishing platforms and examples of interactive web/mobile-based audience engagement. There will also be an opportunity to ask questions and discuss project specific ideas with industry experts. At the conclusion of the workshop, participants will be better prepared to choose the right tool, application or partner for a specific digital project aimed at effective and targeted audience engagement.
When: 10am – 4pm, Tuesday 2 April 2019
Where: The Museum of Contemporary Art Australia
Cost: $121 (incl. GST) plus booking fee
Lunch and refreshments are included in the registration cost. Please advise dietary requirements at time of booking.
Lazaros Kastanis (Ba, Msc) is a director and founding member of Ortelia Interactive. Lazaros has a demonstrated history of working as a technology solutions provider. He has over 20 years’ experience working in virtual reality, interactive 3D applications and major visualisation projects, and more the 15 years working in the GLAM sector. Lazaros has worked extensively as a project consultant to organisations requiring expertise in the development of 3D real-time interactive information applications. Over the course of his career Lazaros has worked in government, educational and private institutions both in Australia and overseas. He has an in-depth insight into the workings of cultural heritage organisations both large and small and a deep commitment to the sector.
Ségolène Valençot is the International Projects Manager for Wezit, a Transmedia Solutions firm located in Nantes Area, France. Ségolène has over ten years of project management experience in the cultural heritage sector. Initially trained in cultural & arts publishing, before joining project management on an international scale within the cultural heritage sector, Ségolène is Wezit’s ambassador striving to develop best outcomes of transmedia solutions for museums and cultural heritage organisations, worldwide.